﻿using UnityEngine;
using System.Collections;
namespace SightpLua
{
    public class ManagerName
    {
        public const string Lua = "LuaScriptMgr";
        public const string Game = "GameManager";
        public const string Timer = "TimeManager";
        public const string Music = "MusicManager";
        public const string Panel = "PanelManager";
        public const string Network = "NetworkManager";
        public const string Resource = "ResourceManager";



        ////////////////////////////////////////////


        public const string ObjMgr = "ObjManager";
    }
}


